STEP 7: Now when all the textures are added and the. ![]() json files have been correctly edited, you can go back to the Scrap Mechanic Mod Tool. Then launch scrap mechanic, make a new world and select your new block mod. If everything worked you should now be able to find your new block in the inventory STEP 8: Congratulations! you've made your very first block mod. If you're pleased with how your block looks you can share your mod on the steam workshop by pressing the upload button in the Scrap Mechanic Mod Tool. You also have to change visibility from hidden to public if you want other people in the community to be able to find it. STEP 1: First off, you need to make a model. Before exporting, make sure your model is placed in origin with the pivot centered. Also the the pivot axis of the model should follow the example below. In Maya we use cm(centimeters) as our working unit. ![]() STEAM API INIT FAILED SCRAP MECHANIC CODE. ![]()
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